Editing My Manuscript from 2017

Yes, I finally did it. I found the manuscript and shifted through the 250+ pages to wrangle this story of years past down to a neat 187 single-spaced. It was a mental challenge to revive these characters I knew so well and remember who they were and why they were important to me. More important to me than I think I gave them credit in years past. Saoirse, Kinvara, and Biorn were characters I felt connected to because they were just as lost as I was. They had life toss them about, treading water for meaning in the dramatic family civil war they found themselves in. It mirrored life. It foreshadowed the losses I knew were to come and helped me sort out the mysteries of my own life in an imagined Viking Age Ireland full of shifting alliances and invaders.

After all this time, why now? I have two other novel ideas I want to explore yet I felt unable to write again until Udal Cuain was laid to rest. The leviathan of the past which helped me forward when I was stuck. I believe I needed creative closure. It was a manuscript without an ending. I revised and revised the story in 2018, taking it into darker waters. It became too dark for me to continue as my life was moving from darkness towards the light once again, there were things from history and Irish Celtic culture, as well as Norse culture I was unwilling to interact with anymore.

When I was first working on this project, I was steeped in historical research from my independent study about Early Medieval Ireland and fresh from watching the television show Vikings. It was a time when I was hiding behind a shell, numb from unresolved trauma that I was a shell of myself. Hidden away from my true self, masking and unhealthy. The violence of this show and the research on Irish pagan rituals were something I ignored, even though I cannot think of them without shuttering now. These were things, details I needed to remove from my own writing to find my own peace. Not to censor it but instead to be authentic to who I am. If you want to learn more, this novel will just be a stepping stone for more research because I cannot in good conscience tell a story with such evil and bring that evil to you the reader.

The bulk of my revisions were just that, removing things I no longer felt comfortable with to have the story reflect who I am now.

Being in the present, and seeing through the time how I have found peace in my personal life since writing Udal Cuain in 2017, allowed me to give it an ending. I didn’t know where to leave my characters when I was walking through a season of confusion. I see now that I had to read more of my own story before I could write their story.

Why am I sharing this novel on my blog instead of shopping it around to publish or publishing it as an E-book? I don’t know if this novel is something at this time that I am pleased with as a representation of who I am as a writer. It was a story that I needed to write for myself but not something I felt like it was a story I wanted to have out there for people to rip apart. I don’t feel ready to put it to market so I am sharing it on this blog for you the reader to read if you would like to do so.

Analyzing how I wrote the story and talking through the novel planning process has been more rewarding than seeing it as a published book. It was a process that gave me meaning then and still rewards me now for the things I learned through trying something new. When I started jotting down ideas for Udal Cuain I was a non-fiction writer, preferring essays and historical research as a medium to write, as well as a creative expression like poetry. World building? Not a thing I thought I could do, nor did I think that creating characters and crafting dialogue would be as fun as I thought. If you have an idea, go for it! You will surprise yourself by what the discipline of writing and creating will do for your mind. It’s challenging, confidence-building, and relaxing to escape into a world of your imagination. I believe you can do it!

Thank you, reader, for supporting me and viewing those Udal Cuain novel writing posts. It gave me the encouragement to go back and finish what I started many years ago.

Locations in Udal Cuain

Udal Cuain was a story of many locations, each with a key purpose and strategic place on the map. When I began writing this novel I found the easiest way for me to develop the setting was to make a map of the places and ideas I had in mind. But where to start? As this was based on some historical structures and locations in Ireland, referencing the Irish map was a great place to begin!

Sketching the Map

The setting of Udal Cuain was set in western Ireland within the ancient kingdom of Connachtha during the Early Medieval period. Connachtha was one of the historic provinces within ancient Ireland – Ulster to the North, Connachtha to the West, Munster to the South, and Leinster to the East. So looking at four kingdoms, with Meath at the center, the spiritual center of the Druid Celtic faith, the story had a world to research and emulate from the evidence that survives of these kingdoms.

With a title like Udal Cuain, which means “tossed around by the sea” in Gaelic, I settled on Connachtha because it is on the rugged coast of the Wild Atlantic Way. It is also one of the kingdoms on the western side that my family is not connected with. I have family connections to the Munster region and Ulster region, and I wanted something unfamiliar and neutral for these fictional characters. It left the door open to interact with Ulster and Munster if I changed my mind.

County Galway’s geographical features stood out for its port and bay with small islands, perfect for a fictional island to exile my characters on. The Burren of rocky terrain to the south along with the Shannon River provided some interesting options for a secondary chieftain’s home base and the key feature – the Aran Islands at the mouth of the bay. With these three I planned my three smaller fictional kingdoms of warring chieftains:

Galway of the O’Connors

The O’Connors’ kingdom, which I placed at the location of Galway’s current city, was supposed to be a well-established chieftain dynasty, that had many enemies and allies. I wanted the kingdom to be both strong; and yet on the tipping point of losing it all because of the internal strife. I wanted their kingdom’s fortress and main structure to be stationed at the Galway city current location, with the idea that the O’Connors’ land would cover the coast around the bay to the Connemara Bog and down to the Burren at the south so that they had room to farm, hunt, and keep livestock. They would also have access to building materials, road networks to interior Ireland, and the mountains. There would be a connection to Ireland’s spirit within the people and leaders. They would also be connected to the land and there for the Tuatha De Danann, the mythology of Ancient Ireland.

I chose this location because it had a long history in Ireland, but had room to explore imagined locations. Galway doesn’t have historic anchor points for this period, like Newgrange or Glendalough. It allowed me to invent without clashing with the established places or treading on the stories of real people. It also has great geography. The bay provides natural resources like fishing, trade, boat building, etc. It would make sense to have a marketplace there and an imagined fortress. To the interior, there are forests, meadows, mountains, lakes, waterfalls, and rock for quarries.

Aran Islands of Murtagh

The Aran Islands to the far west of Galway Bay, an outpost of the Irish language during the centuries of oppression by the British, and a population decimated by the famine, I wanted to make these islands a key player in my story. They have many stories to tell, but in Udal Cuain, I wanted to bring them back to life as a powerful seat of trade. A necessity to the kingdom of Galway and the enemy to the North, the impending Vikings. I chose to make the Aran Islands kingdom a rival to the O’Connors, with an imagined trading kingdom built around the ancient fort of Dun Aonghasa. I also saw this as a choke point for the Galway kingdom of the O’Connors, they must keep tensions cool with Chieftain Murtagh in order to keep their own economy going and allow free use of the Ocean beyond. Yet as in relationships, this is easier said than done.

Limerick

Limerick on the Shannon River served as a connection to the Viking Age. This city was a settlement historically conquered by Vikings, in Udal Cuain it is a place of cross-cultural influences. There was a historic kingdom in the story, the Ui Neills, that one character is closely connected to. Yet with the changes that took place within Ireland during the Early Medieval period, the Ui Neills, are faced with Viking invasions. I chose to use this location as a place to see the impact, good and bad, of Viking settlements in Ireland. This played a key role in Ireland’s structure historically, with Dublin the capital city being established by Ivar the Boneless. In my fictional setting of Udal Cuain, I wanted this Limerick settlement to explore the Norse and Celtic cultures, while pondering the pain, the greed, the bloodshed.

Searbh

The Island of Searbh is completely made up, yet inspired by the small islands in Galway Bay. Searbh, being a fictional island in Galway Bay was a blank canvas to create my own hub of the story without needing to adhere to established geography or history. Searbh served as an exile and prison for the characters sent for their crimes against the O’Connors, used mainly by Chieftainness Tearlag to reinforce her agenda. The name Searbh in Gaelic means bitterness, that was what I wanted this island to encapsulate, a bitterness of landscape and mindset. The exiles have bitterness in their daily life as prisoners, but it also bleeds into their relationships and attitude toward survival on the island. I wanted to create a place that could be seen as hopeless, or potentially a powder keg of motivation.

These locations form a triangle around the Island of Searbh, furthering the message that the characters sent here are cornered by the adversaries, yet an unlikely alliance might be within reach if they can get off the island. From Searbh, you can see Galway, yet you cannot reach your home. It is psychological warfare. The Aran Islands are beyond sight, but the hope of finding an ally in Chieftain Murtagh lives on in the minds of exiles of their potential support and refuge against Tearlag. Searbh’s location and removal from the actual kingdom with its society and drama, makes Searbh a place of escape from reality. Here the exiles can both dwell and escape the reasons that brought them here.

There aren’t many resources on Searbh and so they are dependent on their captors to stay together, they also learn to adapt to a new life. The exiles learn new skills and have to get creative. Strangely enough, there are many relics on this island, like it has a life beyond what the exiles understand. I wanted there to be a mysterious undertone to the place and toe the line between reality and delusion and the psychological warfare gets in their minds.

If you were going to design a map for an upcoming novel how would you design it? Would you reference a real landscape or would you design purely from the depths of your imagination?

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