Udal Cuain was my first novel. It combined three years of research into a long novel that took two and a half years of devoted world-building to create a complex story set in Viking-age Ireland. This world had maps, multiple kingdoms, Old Norse and Ancient Irish culture, and thirty characters to keep straight. It was an amazing mess to make sense of, all while pushing my non-fiction background into the world of imagination!
What did this project teach me?
Carrying a notebook with me was a game changer for my creatively scattered brain, but when the mood struck I had that little notebook at the ready to jot down anything that came to mind. I learned that my brain is okay with working in a non-linear structure, even with plot planning and note organization. I was fine with having a stream of consciousness on the page to reference, all while flipping through my notebook to find that one detail I needed to pull a scene together. In doing so, I would take notes in a way that sometimes repeated previous messages but built upon them so therefore when I began to write a chapter I had a headstart on the flow of the story. This process worked well for me. Now, I don’t imagine it would work well for organized people, so don’t use this as a template, instead find a notetaking system that is in symbiosis with your mind to enhance your creativity. It really works!
The Visual
A huge source of inspiration for me was Pinterest. When I had an idea for a character or location, I would search for inspirational images of character visuals.
- Character physical traits
- Costuming and accessories
- Setting images based on the environment I had in my head
- Castles, boats, battle scenes
- Stylized images of a detail – waves crashing, blood dripping, a bird flying, fire
When I was feeling stuck, Pinterest pulled me back into the scene and the ideas would flow onto the page. The photos and artwork shared within that platform truly inspire creativity, like a scrolling mood board. It was one of the driving forces for what Udal Cuain became, in good ways and bad, but more on that later on.
To the Library
What ultimately keeps the process going though, is research. This may seem like a no-brainer, or this may seem bizarre depending on what type of writing you are thinking about making. Even in the case of a pure fantasy tale, the world can still draw inspiration from what we see in the world we live in. By taking the time to research, there was more of a harvest when it came to transforming ideas into storytelling. In some ways, the historical discipline I learned in college, I believe is better categorized as a skill of creativity than a cut-and-dry practice, because those muscles of interpretation can be applied to the art of storytelling.
By gathering that pantry of details, I learned to think ahead of where the current story was and become acquainted with where we were headed. I researched the world of Ireland in the early medieval period along with Norse history during that time to understand what the aesthetic was and how people in a look-alike world could have functioned to give my characters a rooted flair. I dug into language – Ogham, Gaelic, and Old Norse to understand the culture deeper. I researched clothing, weapons, religions, warfare, house-building techniques, tools, technology, cooking, sports, festivals, farming, etc. It was an involved process.
The Familiar
I chose this type of setting because it was what I was familiar with. I studied Irish History in depth in college and at home, my heritage comes from this part of the world and so getting to know my ancestors brought incredible purpose to this project. I think that is ultimately what I appreciate with deep sweetness looking back on what is essentially a failed project, it connected me when I felt disconnected. Finding a world, a plot for your tale, or even a character type that pulls you into a familiar place I would say based on my own experience is a fantastic way to dive into world-building. Go forth and create with confidence because the world needs storytellers as unique as you.





